![]() ![]() So we streamlined the experience of being told the story in a lot of ways. We understand this is a mobile game and that the way players consume story is different. We let our love for old-school pen and paper RPGs influence us, but in a way that’s reimagined to easily play on mobile devices several times a day. ![]() Last, we love tactics games so the idea of playing with Game Of Thrones heroes in PvP and Night’s Watch units in adventures beyond the Wall just sounded like a dream. It intentionally has a darker tone than you would typically see on mobile to fully embrace the setting. Of course, many games have stories, but we made ours a central focus in the player experience and not primarily a way to deliver tutorial text, for example. The overarching story about Bloodraven’s disappearance is another very unique element. So there is a rich metagame ready to be discovered on Day 1. More specifically, we have a lot for players to do with their units right out of the gates at launch – both in terms of game modes and ways to customize and upgrade. We believe the many decisions – large and small – that this perspective affected throughout the game’s development will make it unique. There are certain staples in collectable strategy games that we wanted to honour, but more important was to find the perfect marriage of game design and brand immersion. We went into this endeavour as both massive Game Of Thrones fans and longtime strategy players, so the overall player experience was designed through that lens. ![]() What sets Game Of Thrones: Beyond The Wall apart from other collectable strategy games? ![]()
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